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Oakline HR: Enroll in Your Benefits

Oakline HR: Enroll in Your Benefits

Articulate Storyline
Software Simulation
HR & Onboarding Training
SCORM
Instructional Design

Oakline HR: Enroll in Your Benefits is a software simulation that teaches new hires to complete benefits enrollment in an HR self-service portal, the kind of system training every onboarding program needs. It follows the classic three-mode model: Show me; Try me; Test me. In Show Me, a narrated walkthrough glides an animated cursor through all eight steps and clicks each one, explaining the why behind it (the 30-day window, comparing deductibles and not just premiums, and what waiving coverage really means). In Try Me, learners do the task themselves with guided feedback: a "Not quite" nudge on the first wrong click, and a pointer to the exact spot on the second. Test Me is scored: learners get two attempts per step and an optional hint that points to the right area without giving the answer away. A results screen shows pass or not yet and tags every missed step for practice, with Retry, Review and Menu one click away.

Key Features

🌿 Custom Branded Welcome & Mode Menu

The course opens on a narrated splash screen styled like the Oakline HR portal itself, with floating cards that introduce Sam Rivera, the 30-day enrollment window and the cost per paycheck before a single click. A narrated menu then explains the three modes, points newcomers to Show Me first and lets confident learners jump straight to practice or the test.

🖱️ Narrated Show Me Walkthrough

An animated cursor glides to each target in the pause before the narrator names the action, hovers while she explains why it matters, then clicks with a ripple and a highlight before the next screen fades in. Learners see cause and effect on every step, along with the reasoning behind it: comparing deductibles, how coverage levels set the price, and what waiving really means.

🧭 Guided Practice

Learners complete the same eight steps themselves, with feedback that escalates instead of giving the answer away. A first wrong click gets a gentle "Not quite"; a second shows a ring, a "Click here" pointer and a cursor on the exact spot, so everyone gets a fair chance to find it on their own first.

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